#pragma once

#include "IGameState.h"

class hgeGUIMenuItem;

class MainMenuState : public ZeEngine::IGameState
{
public:
    MainMenuState();
    ~MainMenuState();

    virtual bool Init(GameEngine& gameEngine) override;
    virtual bool Update(GameEngine& gameEngine) override;
    virtual void Destroy(GameEngine& gameEngine) override;

private:
};

